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Development News.
Posted on 26 May 2005

CVS has been updated by another intermediate version. In current build you'll probably see only this:

Its happened because of new processor core, which is not yet completed.

Changes list:
- New Gekko core started. Old core is wiped out.
- GENERAL! New memory model - see Hardware MI.cpp for some comments.
- GCMCMPR tool integrated with core.
- New run/stop strategy reflects some debugger controls. Fixed some hungs in debugger.
- Patch System was extracted from the Loader in stand-alone module.
or9



Dolwin site update.
Posted on 23 May 2005

Hey all, been a while since I've posted some news; but as they say, less is more. XP

Sorry this template can't be released with a new Dolwin update, but or9's been working away on one for quite some time. wink
Vile324



New Documentation.
Posted on 08 May 2005

Document section is updated again. Now with some out-dated reverse engineering (RE) of video library (VI).
or9



Gamecube Bootrom Details
Posted on 25 Apr 2005

I updated Apploader documentation to version 1.1 (new info, regardling controller 4 strange poll).

Also I added information about techincal details of Gamecube Bootrom. This is not final version of document (Part I only), but still its contain some valuable info.

Only for developers.
or9



Dolwin CVS
Posted on 25 Apr 2005

I registered Dolwin in SourceForge.net and placed its source code in CVS.

Now you may get Dolwin source code anytime, and see how WIP is going on.

Dolwin on SF.net: https://sourceforge.net/projects/dolwin
Dolwin CVS: http://cvs.sourceforge.net/viewcvs.py/dolwin/dolwin/
TortoiseCVS client: http://www.tortoisecvs.org/download.shtml
CVS Article: http://www.anandtech.com/printarticle.aspx?i=2310
or9











Emulation64
Surreal-P.